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            This article examines the ways secondary computer science and English Language Arts teachers in urban, suburban, and semi-rural schools adapted a project-based AI ethics curriculum to make it better fit their local contexts. AI ethics is an urgent topic with tangible consequences for youths’ current and future lives, but one that is rarely taught in schools. Few teachers have formal training in this area as it is an emerging field even at the university level. Exploring AI ethics involves examining biases related to race, gender, and social class, a challenging task for all teachers, and an unfamiliar one for most computer science teachers. It also requires teaching technical content which falls outside the comfort zone of most humanities teachers. Although none of our partner teachers had previously taught an AI ethics project, this study demonstrates that their expertise and experience in other domains played an essential role in providing high quality instruction. Teachers designed and redesigned tasks and incorporated texts and apps to ensure the AI ethics project would adhere to district and department level requirements; they led equity-focused inquiry in a way that both protected vulnerable students and accounted for local cultures and politics; and they adjusted technical content and developed hands-on computer science experiences to better challenge and engage their students. We use Mishra and Kohler’s TPACK framework to highlight the ways teachers leveraged their own expertise in some areas, while relying on materials and support from our research team in others, to create stronger learning experiences.more » « less
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            Empathy for children is critical for designing AI technologies that may affect children. This paper presents the work in progress of a study on the feasibility of a new method to provide objective understanding of people’s empathy for children based on functional near infrared spectroscopy (fNIRS). Adult participants (n=13) were presented with benign or concerning scenarios involving children interacting with AI technologies. Their brain activation patterns were recorded and analyzed. Preliminary data analysis revealed distinctive patterns in the mPFC region, which justifies future work to fully realize the potential of this method.more » « less
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            Functional Near-Infrared Spectroscopy (fNIRS) is an innovative and promising neuroimaging modality for studying brain activity in real-world environments. While fNIRS has seen rapid advancements in hardware, software, and research applications since its emergence nearly 30 years ago, limitations still exist regarding all three areas, where existing practices contribute to greater bias within the neuroscience research community. We spotlight fNIRS through the lens of different end-application users, including the unique perspective of a fNIRS manufacturer, and report the challenges of using this technology across several research disciplines and populations. Through the review of different research domains where fNIRS is utilized, we identify and address the presence of bias, specifically due to the restraints of current fNIRS technology, limited diversity among sample populations, and the societal prejudice that infiltrates today's research. Finally, we provide resources for minimizing bias in neuroscience research and an application agenda for the future use of fNIRS that is equitable, diverse, and inclusive.more » « less
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            Agency is essential to play. As we design conversational agents for early childhood, how might we increase the child-centeredness of our approaches? Giving children agency and control in choosing their agent representations might contribute to the overall playfulness of our designs. In this study with 33 children ages 4–5 years old, we engaged children in a creative storytelling interaction with conversational agents in stuffed animal embodiments. Young children conversed with the stuffed animal agents to tell stories about their creative play, engaging in question and answer conversation from 2 minutes to 24 minutes. We then interviewed the children about their perceptions of the agent’s voice, and their ideas for agent voices, dialogues, and interactions. From babies to robot daddies, we discover three themes from children’s suggestions: Family Voices, Robot Voices, and Character Voices. Additionally, children desire agents who (1) scaffold creative play in addition to storytelling, (2) foster personal, social, and emotional connections, and (3) support children’s agency and control. Across these themes, we recommend design strategies to support the overall playful child-centeredness of conversational agent design.more » « less
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            When young children create, they are exploring their emerging skills. And when young children reflect, they are transforming their learning experiences. Yet early childhood play environments often lack toys and tools to scaffold reflection. In this work, we design a stuffed animal robot to converse with young children and prompt creative reflection through open-ended storytelling. We also contribute six design goals for child-robot interaction design. In a hybrid Wizard of Oz study, 33 children ages 4-5 years old across 10 U.S. states engaged in creative play then conversed with a stuffed animal robot to tell a story about their creation. By analyzing children’s story transcripts, we discover four approaches that young children use when responding to the robot’s reflective prompting: Imaginative, Narrative Recall, Process-Oriented, and Descriptive Labeling. Across these approaches, we find that open-ended child-robot interaction can integrate personally meaningful reflective storytelling into diverse creative play practices.more » « less
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